Welcome to Tim's World - a Worldcrafting, Writing, and Experimentation Blog!

Improvements to wow-armory plugin + Linkbacks + Styles

Friday, February 27th, 2009

I’ve made some improvements to the wow-armory plugin:

Talents: You can now display your talent build. This option can be disabled per widget. You will see a link to your Talent in the Armory, displayed as “X / Y / Z”, where X, Y, and Z are the points spent in your First, second and third tree respectively. I’m not sure if the Armory will change to show your Dual-specs after patch 3.1, but I can change this if it does. Also, you’ll see the icon for your spec – if you have more talents in “Beast Mastery”, for example, you’ll see that icon.

Linkbacks: I have added an option to display a link back to my site. I debated for awhile how I can help get the word out on my addons, and this was, I believe, the best solution. This is completely optional, and it should default to “No”, so no one will show any links unless they choose to enable the option. Both the wow-armory and wow-guild plugin have this feature. You can turn on the linkbacks on a per-widget basis, or within shortcodes using linkback="1"

The link looks like this: powered_by

Shortcodes: You can use the shortcode:

Character portrait
of -US or EU
Level

You must have at least the char, realm, and realmtype specified.

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On Hold

Monday, February 9th, 2009

Thanks to the sudden, surprise explosion of my computer at work, many of my projects are on hold until I can get things back into working order again. Notably, my wow-guild WP Plugin, which has been started, but is not yet ready for release, will probably be pushed back another week or two.
A certain other project of which I cannot speak is also on hold for a day or two, but this project will take precedence over the others. More details as they become available.

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D&D Adventure Progress

Saturday, October 4th, 2008

I’ve made some impressive progress (at least to me) on my Adventure.  I have most of the story events, and descriptions typed up, with some occasional, scripted combat encounters.  I’m currently working on how I want the ending battle to be – I have some really neat mechanics in place for the 2nd to last battle (using some interesting portal mechanics, inspired by this post), but I haven’t decieded how I want the PCs to overcome the final boss(es).

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Update, Part 2

Thursday, October 2nd, 2008

Well, taking my last post into consideration, I decided to do some major housekeeping around here.

I removed all posts pertaining to the TARGEngine, and removed several other posts that were no longer relevant to anything, or were just me whining about whatever.  All told, I ended up disabling 45 posts.  I also spent a great deal of time reorganizing my categories.  I think there’s still a lot of work left to do to make them really work the way I would like, but it’s a step in the right direction.

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Update

Wednesday, October 1st, 2008

So, here we are at my new host. So far everything seems to be working nicely, although there are a few items that I’ve removed for simplicity. I thought I might take this time to kind of readdress this site and see where I should go.

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I know it’s never going to happen, but…

Thursday, September 4th, 2008

So, as you might remember from this post, I can’t help myself from thinking up elaborate plans for things that I somehow know are never going to happen… well, I had some inspiration last night, while I was lying awake, trying to fall asleep…

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